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Difference "Coding Standards for CppCMS 1.x.x" ver. 16 versus ver. 17

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## Coding Style
- **Indentation:** --- K&R only.
- **Naming:** use small\_letters\_and\_underscore. Such names are much more
readable. Same namging convention for class names, variables and functions.
readable. Same naming convention for class names, variables and functions.
NeverUseUglyAndUnreadableCamelCasedCode. _Rationale_ -- readability.
Prefer to use STL conventions. For example, for cleanup operations use `clear()`, for finding something "find()" and
so on.
- **Polish/Hungarian notations** are not in CppCMS. No prefixes or suffixes like `iNumber` or `m_some_class_member`.
- **Variable Names:** --- variables like `i`, `j`, `tmp` are perfrectly well to use inside functions, in loops.
It is ok to use `def`, `tmp` perfixes and suffixes for member variables when they meaning something.
- **Variable Names:** --- variables like `i`, `j`, `tmp` are perfectly well to use inside functions, in loops.
It is ok to use `def`, `tmp` prefixes and suffixes for member variables when they meaning something.
_Rationale:_ Linux Kernel Coding Style.
- **Class Members:** are ended with underscore `_` with exception of public structure members that do not have suffixes/prefixes.
Getters and Setters should have same name but without
underscore at the end. For example:
class foo {
public:
int bar(); // getter
void bar(int x); // setter
private:
int bar_;
};
When using d-pointer, not not put underscore at
the end of `data` structure members -- as it is
structure with public members.
- **`using namespace`** -- is fine for C++ source files:
(a.k.a. cpp). but it should be never used in header
files even it is annoying to write `std::` many times.
- **Tab Stops** --- Tab is 8, not 4, not 2 and defiantly not 5! Tab width=8 is like Pi=3.1415926535. Do not use something
else. This is most compatible over different editors, it is standard, it should be used anywhere. It makes code more
readable at 1:00am.
Do not replace tabs with spaces, all indentation should be done with tabs.
_Rationale:_ Linux Kernel Coding Style
- **Preprocessor Macros** --- should be CAPITAL\_CASED\_WITH\_UNDERSCORES. Always add `CPPCMS_` prefix to them.
## General Coding Notes
### Exceptions
All code you write should be exception safe. Only functions that you may assume they never throw exceptions are POSIX API or 3rd party C libraries like libgcrypy or sqlite3. Even STL may throw exception. Assume that std::bad\_alloc may be thrown and handle it correctly.
Thus:
- Always use smart pointers. Prefer auto\_ptr over reference counting smart pointers:
1. It is faster and does not include ref-counting overheads
2. All of them can be always created from auto\_ptr but not in other direction.
3. It has move semantics that covers our requirements in most of cases:
For example
auto_ptr<my_class> my_func()
{
auto_ptr<my_class> instance(new my_class);
instance->do_something();
return instance;
}
- Use std::vector instead of allocating `new some_class[N]`.
- When using C API, that does not have destructors, put your code inside try-catch block and cleanup everything.
- If you use C API in more then one place consider wrapping it with simple class or at least provide scoped destructor. See as an example posix\_mutex.h or fcntl\_mutex.h
### STL
Do not reinvent the wheel, use STL --- it is well document, well known, highly available library that does the job. Use it.
_Notes:_
1. Always prefer std::vector to std::list --- it has better performance because it is cache friendly.
2. Always prefer std:string for text storage.
3. It is OK to return STL collections from functions, compiler know how to optimize them.
3. It is OK to return STL collections from functions, compiler know how to optimize them - return value optimization (RVO).
4. Do not forget `swap()` function --- it can save lot's of unnecessary copies for you. For example:
vector<char> foo();
...
void bar()
{
vector<char> s;
for(;;) {
s.swap(foo());
// Not s=foo();
// RVO
vector<char> result = foo();
// move
s.swap(result);
if(s.empty())
break;
}
}
Description: when you call `s=foo()` assignment operator is called that copies the value that `foo()` returned to `s` and then releases it. When you call `s.swap(foo())` the value in `s` is replaced by returned value and the old value in `s` is cleaned --- you saved copy of probably huge buffer, you operation is done in `O(1)`.
5. If you have non-copyable class, you can store it in STL collection using reference counting pointer.
## Libraries
### Boost
CppCMS does not use Boost!
It uses either Booster library that uses Boost-Like API
or it uses `cppcms_boost` - renamed Boost library hidden
from the user deep inside.
_Rationale:_
Boost does not provide any backward compatibility between releases and tend to break something every three month.
And of course there is no even such thing like ABI compatibility when we talk about Boost.
So the only way to use it - use renamed `cppcms_boost`.
### Booster
Booster is backward compatible, ABI stable CppCMS's Boost
that can be and should be used in CppCMS's API.
It already has: aio (asio like library), threads, regex, function, POSIX-time, localization, smart_pointers, system, and loggin library.
It already has: aio (asio like library), threads, regex, function, POSIX-time, localization, smart_pointers, system, and logging library.
Of course it is only a small subset of what Boost provides
but it covers 95% of what CppCMS needs from Boost. The rest
can be found in hidden `cppcms_boost` namespace (see previous section)
Note. Booster is not exact subset of Boost as it re-implements some features in different way: Booster.Regex uses PCRE, AIO is quite different from Asio, Booster.Thread is build on top of pthreads library.
Also there are some libraries that not persistent or
extremely different or simplified: Booster.Locale, Booster.Nowide, Booster.AIO, Booster.Log and so on.
The general rule of Booster - make API as similar
as possible to Boost onces, but do it in simple and
robust way.
### Licenses
1. All libraries should be OpenSource libraries
2. Prefer non-copyleft licenses like MIT, 3 clause BSD, Boost over copyleft one, like LGPL.
3. All libraries, CppCMS uses should be compatible with LGPLv2.
3. All libraries, CppCMS uses should be compatible with LGPLv3.
4. You may use strong copyleft libraries for stand alone utilities that are not linked with CppCMS framework.
For example: If you want to write GUI for `cppcms_tcp_scale` utility using Qt you are welcome.
### Using
If you want to add an additional dependency for CppCMS make sure:
1. Check if boost has implementation of such feature.
1. There is a big value for adding such dependency.
2. This library is highly available.
3. You checked all alternatives and decided that this one is the best.
4. You had added an autoconf macro and conditional build for CppCMS that allows building all framework without this library.
4. You had added a CMake macro and conditional build for CppCMS that allows building all framework without this library.
For example, libgcrypt:
- You need high quality library to encrypt cookies, home made solutions are too dangerous.
- This library is available for almost any UNIX platform.
- Other alternatives like OpenSSL has problematic license and bad documentation.
- If you do not have libgcrypt, you still have simple digitally signed cookies that are still safe.
## Keeping backward compatible ABI
One of the major goals of CppCMS is keeping stable backward compatible API and ABI the way it is done in Qt framework. This is not simple task to do in C++. So in order to achieve this goal following should be done:
1. All user API should use only standard natively supported C++ classes and libraries -- STL.
1. All user API should use only standard naively supported C++ classes and libraries -- STL.
2. No 3rd part libraries API should be ever exposed to user -- including but not limited to -- [Boost](http://www.boost.org).
3. All classes with exception of extremely simple ones with very limited and well defined functionality should include opaque pointer in order to ensure that adding or removing class member would break ABI.
This is [a very good reference](http://techbase.kde.org/Policies/Binary_Compatibility_Issues_With_C++) written for KDE on how not to break ABI. **READ IT!!!**
### How to write classes
- Any class, with exception of very trivial and very
simple should have a d-pointer or pimpl pointer.
- All constructors and destructors should be non-inline.
- If the class in copyable implement non-inline copy
constructor and assignment operator, otherwise make
them private or derive from `util::noncopyable`.
- Use `util::copy_ptr` for d-pointers of copyable classes
and `util::hold_ptr` for d-pointers of noncopyable
them private or derive from `booster::noncopyable`.
- Use `booster::copy_ptr` for d-pointers of copyable classes
and `booster::hold_ptr` for d-pointers of noncopyable
classes. Prefer them over `auto_ptr` because the have
same const semantics for them and the data that
is pointed by them.
- Prefer to hide the content of "d" pointer from user,
this would allow adding types that are not known to
user like `boost::io::tcp::socket`.
- Always provide getters/setters for properties --
you should never expose class data members to user
unless you have _very good_ reason.
For example:
_Header:_
// foo.h
class foo : public util::noncopyable {
class foo : public booster::noncopyable {
public:
foo(); // Always should be non-inlined constructor
~foo(); // Always should be non-inlined destructor
int x() const; // getter
void x(int ); // setter
private:
struct data;
util::hold_ptr<data> d;
booster::hold_ptr<data> d;
};
_Implementation:_
// foo.cpp
struct foo::data {
int x;
};
foo::foo() : d(new foo::data())
{
}
foo::~foo()
{
}
int foo::x() const { return d->x; }
void foo::x(int v) { d->x=v; }
### F.A.Q.
1. _But how can I use (Put Boost Library Name) in the code?_
Use it, just never expose it in user API.
2. _What about `boost::signal`?_
Wrap a linked list of `booster::function` with your favorite API.
4. _What about `boost::bind`?_
Are you sure you need to use bind in headers?
If so, there are simple member function binders
implemented in mem_bind.h. If it not suit your needs
just create simple copyable class with `operator()`.
## Internationalization and Localization
Keep in mind that this project should support many languages and cultures -- thus be aware of this.
The major gateway to localization facilities is `std::locale` class with custom facets assigned to `http::context` and to `std::ostream` of HTML output.
Be aware:
- If you write some data to output stream you may get not
what you expect. For example:
response().out()<<"<div style='font-size:" <<1.5<<"%'>"
You may get (with comma instead of dot)
<div style='font-size:1,5%'>
Instead of:
<div style='font-size:1.5%'>
- User may define global locale thus you may get
similar artifacts calling `boost::lexical_cast`.
So, anytime you create some output that should be
readable by machine make sure you use C locale.
out<<boost::format("width='%1%'",std::locale::classic()) % width_.
Same for all locale dependent stuff like `toupper` that
may accidentally convert `<div>` to `<DİV>` instead of
`<DIV>` -- not exactly what you expect.
Other points:
- CppCMS should be optimized for UTF-8 as internal
text representation but other character encodings
like 8 bit "latin1" should be fully supported as well.
- Never display text directly, allow user translate it using gettext, or try using language agnostic marks, like "*" for marking error instead of writing message directly.
- Never assume anything culture related. Even quotation
marks may differ between various cultures.
- All text processing facilities should be done using
facets of `std::locale` class.
- Prefer using ICU over standard C++ locale facets (if
available).
### Windows Specific Notes
Windows does not support UTF-8 codepage, so any-time
you need to use system API you need to use so-called "Wide" API.
Of course neither C nor C++ standard does not provide such
stuff like Wide API.
So, the policy is following:
- All strings under windows are assumed UTF-8 strings.
- When you call Windows specific API functions always
use Wide one explicitly. For example DeleteFileW.
- Use `booster::nowide::convert()` functions to convert between UTF-8 and Wide UTF-16 string before passing them to these functions.
- For standard C and C++ library functions (without "Wide" alternatives) use `booster::nowide` implementations wich provide access to `stdio`'s UTF-8 enabled `fopen`, `remove`, `rename` and STL's `fstream`.
So when you write generic code that opens file you
should use:
booster::nowide::ifstream file("myfile.txt");
Instead of
std::ifstream file("myfile.txt");
Under "normal" operating system it would be just alias
for `std::*` functions and classes and under Windows
it would provide UTF-8 enabled implementations.
## Copyrights
I hope that someday this project would have commertial
I hope that someday this project would have commercial
basis. In such case I need to have an ability to
sub-license it. I do not mean that CppCMS may become
closed sources project, it is and will remain FOSS
framework with weak copyleft license like LGPL.
However for certain situation I would need an
ability to provide additional licensing for this,
like this is done by LGPL Qt4 and many other FOSS projects.
Thus every code contributed to CppCMS should hold at least
one of the following conditions:
- Licensed under permissive non-copyleft license compatible
with LGPL: like MIT, Boost, 3 clause BSD.
- The copyrights on the source code would be transfered
with LGPLv3: like MIT, Boost, 3 clause BSD.
- The copyrights on the source code would be transferred
to project owner.
This would give CppCMS an opportunity to become successful
FOSS project.
Clarification:
1. I believe in Open Source and CppCMS would always be Free Software project.
2. The CppCMS source code would be distributed under weak
copyleft license allowing development of commercial
software with CppCMS without fees.

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