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Difference "Coding Standards for CppCMS 1.x.x" ver. 5 versus ver. 6

Content:

## Coding Style
- **Indentation:** --- K&R only.
- **Naming:** use small\_letters\_and\_underscore. Such names are much more
readable. Same namging convention for class names, variables and functions.
NeverUseUglyAndUnreadableCamelCasedCode. _Rationale_ -- readability.
Prefer to use STL conventions. For example, for cleanup operations use `clear()`, for finding something "find()" and
so on.
- **Polish/Hungarian notations** are not in CppCMS. No prefixes or suffixes like `iNumber` or `m_some_class_member`.
- **Variable Names:** --- variables like `i`, `j`, `tmp` are perfrectly well to use inside functions, in loops.
It is ok to use `def`, `tmp` perfixes and suffixes for member variables when they meaning something.
_Rationale:_ Linux Kernel Coding Style.
- **Class Members:** are ended with underscore `_` with exception of public structure members that do not have suffixes/prefixes. Rationale - Boost.
- **Tab Stops** --- Tab is 8, not 4, not 2 and defiantly not 5! Tab width=8 is like Pi=3.1415926535. Do not use something
else. This is most compatible over different editors, it is standard, it should be used anywhere. It makes code more
readable at 1:00am.
Do not replace tabs with spaces, all indentation should be done with tabs.
_Rationale:_ Linux Kernel Coding Style
- **Preprocessor Macros** --- should be CAPITAL\_CASED\_WITH\_UNDERSCORES. Always add `CPPCMS_` prefix to them.
## Keeping backward compatible ABI
One of the major goals of CppCMS is keeping stable backward compatible API and ABI the way it is done in Qt framework. This is not simple task to do in C++. So in order to achieve this goal following should be done:
1. All user API should use only standard natively supported C++ classes and libraries -- STL.
2. No 3rd part libraries API should be ever exposed to user -- including but not limited to -- [Boost](http://www.boost.org).
3. All classes with exception of extremely simple ones with very limited and well defined functionality should include opaque pointer in order to ensure that adding or removing class member would break ABI.
This is [a very good reference](http://techbase.kde.org/Policies/Binary_Compatibility_Issues_With_C++) written for KDE on how not to break ABI. **READ IT!!!**
### How to write classes
- Any class, with exception of very trivial and very
simple should have a d-pointer or pimpl pointer.
- All constructors and destructors should be non-inline.
- If the class in copyable implement non-inline copy
constructor and assignment operator, otherwise make
them private or derive from `util::noncopyable`.
- Use `util::copy_ptr` for d-pointers of copyable classes
and `util::hold_ptr` for d-pointers of noncopyable
classes. Prefer them over `auto_ptr` because the have
same const semantics for them and the data that
is pointed by them.
- Prefer to hide the content of "d" pointer from user,
this would allow adding types that are not known to
user like `boost::io::tcp::socket`.
- Always provide getters/setters for properties --
you should never expose class data members to user
unless you have _very good_ reason.
For example:
_Header:_
// foo.h
class foo : public util::noncopyable {
public:
foo(); // Always should be non-inlined constructor
~foo();
~foo(); // Always should be non-inlined destructor
int x() const; // getter
void x(int ); // setter
private:
struct data;
util::hold_ptr<data> d;
};
_Implementation:_
struct foo::data {
int x;
};
foo::foo() : d(new foo::data)
{
}
foo::~foo()
{
}
int foo::x() const { return d->x; }
void foo::x(int v) { d->x=v; }
## General Coding Notes
### Exceptions
All code you write should be exception safe. Only functions that you may assume they never throw exceptions are POSIX API or 3rd party C libraries like libgcrypy or sqlite3. Even STL may throw exception. Assume that std::bad\_alloc may be thrown and handle it correctly.
Thus:
- Always use smart pointers. Prefer auto\_ptr over reference counting smart pointers:
1. It is faster and does not include ref-counting overheads
2. All of them can be always created from auto\_ptr but not in other direction.
3. It has move semantics that covers our requirements in most of cases:
For example
auto_ptr<my_class> my_func()
{
auto_ptr<my_class> instance(new my_class);
instance->do_something();
return instance;
}
- Use std::vector instead of allocating `new some_class[N]`.
- When using C API, that does not have destructors, put your code inside try-catch block and cleanup everything.
- If you use C API in more then one place consider wrapping it with simple class or at least provide scoped destructor. See as an example posix\_mutex.h or fcntl\_mutex.h
### STL
Do not reinvent the wheel, use STL --- it is well document, well known, highly available library that does the job. Use it.
_Notes:_
1. Always prefer std::vector to std::list --- it has better performance because it is cache friendly.
2. Always prefer std:string for text storage.
3. It is OK to return STL collections from functions, compiler know how to optimize them.
4. Do not forget `swap()` function --- it can save lot's of unnecessary copies for you. For example:
vector<char> foo();
...
void bar()
{
vector<char> s;
for(;;) {
s.swap(foo());
// Not s=foo();
if(s.empty())
break;
}
}
Description: when you call `s=foo()` assignment operator is called that copies the value that `foo()` returned to `s` and then releases it. When you call `s.swap(foo())` the value in `s` is replaced by returned value and the old value in `s` is cleaned --- you saved copy of probably huge buffer, you operation is done in `O(1)`.
5. If you have non-copyable class, you can store it in STL collection using reference counting pointer.
## Libraries
### Boost
CppCMS should work with at least Boost 1.36.
Generally prefer boost over other libraries, however use Boost features carefully, or do not use at all. Examples:
1. Boost Interprocess too "heavy" and little bit "ugly" because it supports windows and supports placing any objects in memory. The nature of `fork()` gives much better functionality and allows placing any object in shared memory every time it use shared memory allocators.
So use it only as replacement of libmm.
3. Boost Serialization -- has too many performance overheads -- don't use it.
### Licenses
1. All libraries should be OpenSource libraries
2. Prefer non-copyleft licenses like MIT, 3 clause BSD, Boost over copyleft one, like LGPL.
3. All libraries, CppCMS uses should be compatible with LGPLv2.
4. You may use strong copyleft libraries for stand alone utilities that are not linked with CppCMS framework.
For example: If you want to write GUI for `cppcms_tcp_scale` utility using Qt you are welcome.
### Using
If you want to add an additional dependency for CppCMS make sure:
1. Check if boost has implementation of such feature.
1. There is a big value for adding such dependency.
2. This library is highly available.
3. You checked all alternatives and decided that this one is the best.
4. You had added an autoconf macro and conditional build for CppCMS that allows building all framework without this library.
For example, libgcrypt:
- You need high quality library to encrypt cookies, home made solutions are too dangerous.
- This library is available for almost any UNIX platform.
- Other alternatives like OpenSSL has problematic license and bad documentation.
- If you do not have libgcrypt, you still have simple digitally signed cookies that are still safe.

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